Game Developer

Tony Howarth

Software Engineer / Game Developer / UI Engineer

10+ years building games with over 200 million combined visits. Founder of DoomFrog, formerly Co-Founder at Mythral Games — specializing in full-stack game development, gameplay systems, procedural generation, and multiplayer design.

200M+
Total Visits
11+
Games Shipped
10+
Years Experience
1.8M+
Community Members

Featured Projects

DEAD END

DEAD END

Survival game built 100% solo — descend a procedurally generated subway, scavenge for resources, and fend off zombie hordes.

Luau Roblox Procedural Gen Multiplayer Solo Dev
KATCH

KATCH

Fast-paced multiplayer game with competitive mechanics, real-time networking, and engaging gameplay loops.

Luau Roblox Multiplayer
Gladiator Simulator

Gladiator Simulator

Arena combat simulator with 6.4M+ visits. Progression systems, enemy AI, and upgrade mechanics for an engaging gladiator experience.

Luau Roblox Combat AI Progression
Titan Simulator X

Titan Simulator X

Simulator experience with scaling progression, data persistence, and server-validated anti-exploit systems.

Luau Roblox Data Persistence
Titan Tycoon

Titan Tycoon

Tycoon game with building mechanics, data replication, anti-exploit validation, and real-time multiplayer systems.

Luau Roblox Tycoon Replication
Giant Simulator

Giant Simulator

161M+ visits. Large-scale simulator with growth mechanics, competitive PvP, and robust server-authoritative gameplay systems.

Luau Roblox PvP Scaling Systems
DungeonFall

DungeonFall

4.8M+ visits. Endless tower dungeon crawler with random perks, item upgrades, rebirth systems, and collectible battle pets.

Luau Roblox Roguelike Progression
Space Mining Simulator

Space Mining Simulator

12.4M+ visits. Mine voxel planets across the galaxy, upgrade equipment, and trade resources in this multiplayer space exploration game.

Luau Roblox Voxel Multiplayer

Skills & Tools

Engines & Frameworks

Roblox Studio Unity React (Luau)

Languages

Lua / Luau TypeScript JavaScript Python Java C#

Tools

Git Blender Photoshop Substance 3D Painter Audacity VS Code Rojo Wally

Concepts

Client-Server Architecture Procedural Generation AI Systems Anti-cheat Data Replication

Experience

2025 — Present
DoomFrog — Founder & Solo Developer
Independent game studio. Currently developing Bolts & Bones — an open-world survival game with procedural generation, AI systems, and train-based exploration. Released DEAD END as a 100% solo project.
2017 — 2025
Mythral Games LLC — Co-Founder & Co-Lead Developer
Released 8 games with nearly 200 million combined visits. Roles spanned technical design, application architecture, gameplay programming, UI/UX design, 3D modeling, and audio. Key releases include Giant Simulator (161M+ visits), Space Mining Simulator (12.4M+), and Gladiator Simulator (6.4M+).
2019
Giant Simulator — 161M+ Visits
Flagship title under Mythral Games (1.8M community members). Built competitive PvP, growth mechanics, and server-authoritative systems at scale.
2018
Space Mining Simulator — 12.4M+ Visits
Voxel-based space mining game with multiplayer resource trading, equipment upgrades, and procedural planet generation.
~2016
Started Game Development
Began learning Lua and Roblox Studio, building prototypes and developing core programming skills that would lead to a decade-long career.

Contact

I'm always open to discussing new projects, game development ideas, or opportunities to be part of a team. Feel free to reach out!