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Tony Howarth

Game Developer

Game developer with 10+ years of experience building multiplayer games on the Roblox platform. Co-founded Mythral Games, releasing 8 titles that collectively reached nearly 200 million visits and a community of 1.8 million members. Skilled across the full development stack — from server-authoritative architecture and procedural generation to 3D modeling, UI/UX, and audio. Currently building new titles as founder of DoomFrog Games.

Experience

Founder & Solo Developer
DoomFrog Games
  • Founded independent studio focused on original multiplayer survival games
  • Developing an open-world survival game with procedural biome generation, AI-driven zombie hordes, resource gathering, and base building on a moving train
  • Released DEAD END as a 100% solo project — design, programming, art, UI, and audio
  • Full-stack development using Luau with strict typing, custom service framework, and client-server architecture
  • Built custom developer tooling including a Roblox Studio macro plugin system and an in-game developer control panel for live debugging and administration
Co-Founder & Co-Lead Developer
Mythral Games LLC
  • Co-founded studio that shipped 8 games totaling nearly 200M visits with a peak community of 1.8M members
  • Led all technical development: application architecture, gameplay programming, server-authoritative systems, anti-cheat, and data persistence
  • Designed and built UI/UX, 3D assets in Blender, audio, and marketing materials
  • Built Giant Simulator (161M+ visits) — competitive PvP, growth mechanics, and real-time multiplayer at scale
  • Developed Space Mining Simulator (12.4M+) — voxel-based mining, multiplayer resource trading, procedural planet generation
  • Created Gladiator Simulator (6.4M+), Titan Simulator X, Titan Tycoon, DungeonFall, and KATCH

Key Projects

Giant Simulator
161M+ visits · 1.8M community
Flagship RPG with competitive PvP, progression systems, and server-authoritative architecture handling thousands of concurrent players.
Untitled Survival Game (In Dev)
Open-world survival · Procedural gen
Survival game with procedural biomes, enemy AI (A* pathfinding), resource gathering, base building, and train-based exploration.
Space Mining Simulator
12.4M+ visits
Voxel-based space mining with multiplayer resource trading, equipment upgrades, and procedural planet generation.
DEAD END
100% solo project
Complete solo release — programming, 3D modeling, UI design, audio, and game design all done independently.

Skills

Languages
Lua / Luau TypeScript JavaScript Python Java C#
Engines & Frameworks
Roblox Studio Unity Custom Frameworks React (Luau)
Tools & Workflows
Git Blender Photoshop Substance 3D VS Code Rojo Wally Custom Tooling
Concepts
Client-Server Architecture Procedural Generation AI Systems Anti-cheat Data Replication Multiplayer Networking

Education

Self-Taught Game Developer
10+ years of hands-on development, shipping commercial products since 2017
~2016 — Present